From the traditional 4 vs 4 Slayer mode to the shiny, new Invasion game mode, Reach built up the original formula in ways that newer titles simply have lost. The multiplayer aspects of any Halo title is an important feather in the game’s cap, and Reach was no exception to this rule. Vehicles made a strong return in Reach, and could spell victory for a team in the right hands. In my mind, Reach was the last time that Halo produced something utterly enjoyable and fun to play. 4 especially lacked any sort of nuance between characters aside from the main leads, with most of the Infinity’s crew feeling less like humans and more like clichés. In recent titles like Halo 4 & 5, the plot and writing seems ever more convoluted and trite. So even though Noble Six was silent, this silence let the other characters simply shine more, and Nobles One through Five are some of the best characters the series has seen. Halo: Reach also paved the way to setting up the events of Halo: Combat Evolved, a game which many people can point to as their first taste of tactical shooters. Not only did this change the campaign and how it played out, but also how the player got to see Spartans when they’re not constantly popping Grunts in the face or stabbing Elites in the throat with a sword (although there was plenty of that). While the Master Chief might pick up some marines every now and then, the Spartans of Noble Six would actively seek to work together closely with regular human recruits, and were more vocal. Having a group around you in some missions, even if they didn’t get overly chatty with you (like Jun), was a completely different direction. Unlike in subsequent Halos, Reach’s entire campaign remains memorable not for its loudest, most explosive moments, but instead for the lulls in combat when you get to see the squad interacting with one another. The dynamics of the Noble Six team will always stand out in the series for their chemistry.įirst and foremost is the single player campaign, eleven missions that told the story of Noble team, a group of six super-soldiers working to locate an alien threat on their home world and then fight it off.
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